Rank System
Award ranks for earning achievements.
Reward players for completing challenges, milestones, or special actions. Track progress and provide incentives for continued play.
Award achievement for first join:
/cmd add first_join execute unless score @s achievements matches 1.. run scoreboard players add @s achievements 1 && tellraw @s {"text":"Achievement Unlocked: Welcome!","color":"gold"} && give @s emerald 5
Track mining achievements:
/cmd add mine_check execute store result score @s mined_diamond run clear @s diamond 0 && execute if score @s mined_diamond matches 100.. unless score @s ach_miner achievements matches 1 run scoreboard players add @s ach_miner achievements 1 && tellraw @s {"text":"Achievement: Diamond Miner!","color":"aqua"}
// In syntax.json
{
"achievement": {
"pattern": "/achievement ",
"description": "Award an achievement to a player"
},
"achievements": {
"pattern": "/achievements ",
"description": "View player's achievements"
}
}
// In aliases.json
{
"achievement_name": "scoreboard players add ${achievement_player} ach_${achievement_name} 1 && tellraw ${achievement_player} {\"text\":\"Achievement: ${achievement_name}!\",\"color\":\"gold\"}",
"achievements_player": "tellraw @s [\"\",{\"text\":\"${achievements_player}'s Achievements: \",\"color\":\"yellow\"},{\"score\":{\"name\":\"${achievements_player}\",\"objective\":\"achievements\"},\"color\":\"green\"}]"
}
Achievements that require speed:
/cmd add speedrun execute if score @s playtime matches ..1200 run scoreboard players add @s ach_speedrun achievements 1 && tellraw @s {"text":"Achievement: Speedrunner!","color":"red"} && give @s netherite_ingot 1
Award ranks for earning achievements.
Reward achievements with currency.
Create achievement management commands.