Warp System
Similar to homes but for public server locations.
Allow players to set and teleport to personal home locations. Includes multiple homes, home limits, and safety features.
Create a simple home setting command:
/cmd add sethome execute store result score @s home_x run data get entity @s Pos[0] && execute store result score @s home_y run data get entity @s Pos[1] && execute store result score @s home_z run data get entity @s Pos[2] && tellraw @s {"text":"Home set!","color":"green"}
Teleport to your saved home:
/cmd add home execute if score @s home_x matches -2147483648..2147483647 run tp @s ~ ~ ~ && tellraw @s {"text":"Teleported home!","color":"green"} || tellraw @s {"text":"No home set! Use /sethome first.","color":"red"}
Use custom syntax for named homes:
// In syntax.json
{
"sethome": {
"pattern": "/sethome ",
"description": "Set a named home location"
},
"home": {
"pattern": "/home ",
"description": "Teleport to a named home"
}
}
// In aliases.json
{
"sethome_main": "scoreboard players operation @s home_main_x = @s x && tellraw @s {\"text\":\"Home 'main' set!\",\"color\":\"green\"}",
"home_main": "execute if score @s home_main_x matches -2147483648..2147483647 run tp @s ~ ~ ~ || tellraw @s {\"text\":\"Home 'main' not set!\",\"color\":\"red\"}"
}
Restrict number of homes per player:
/cmd add sethome execute if score @s home_count matches ..2 run scoreboard players add @s home_count 1 && [set home] || tellraw @s {"text":"Maximum 3 homes allowed!","color":"red"}
Similar to homes but for public server locations.
Use syntax for multiple named homes.
Store home coordinates as variables.